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	<title>Comments on: Post consumerism</title>
	<atom:link href="http://www.matthewtaylorsblog.com/creditcrunch/post-consumerism/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.matthewtaylorsblog.com/creditcrunch/post-consumerism/</link>
	<description>Politics, brains, social action and the day to day life of the RSA’s chief executive</description>
	<lastBuildDate>Wed, 08 Feb 2012 12:15:48 +0000</lastBuildDate>
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		<title>By: Assignment 2a: Postconsumerism/Profiling the Postconsumer &#124;</title>
		<link>http://www.matthewtaylorsblog.com/creditcrunch/post-consumerism/comment-page-1/#comment-8085</link>
		<dc:creator>Assignment 2a: Postconsumerism/Profiling the Postconsumer &#124;</dc:creator>
		<pubDate>Thu, 27 Jan 2011 17:54:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.matthewtaylorsblog.com/?p=227#comment-8085</guid>
		<description>[...] on to talk about it in more depth, Leanne found some really good points from Matthew Taylors blog (http://www.matthewtaylorsblog.com/creditcrunch/post-consumerism/) and I also found some interesting articles on the RSA website and [...]</description>
		<content:encoded><![CDATA[<p>[...] on to talk about it in more depth, Leanne found some really good points from Matthew Taylors blog (<a href="http://www.matthewtaylorsblog.com/creditcrunch/post-consumerism/" rel="nofollow">http://www.matthewtaylorsblog.com/creditcrunch/post-consumerism/</a>) and I also found some interesting articles on the RSA website and [...]</p>
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		<title>By: nona</title>
		<link>http://www.matthewtaylorsblog.com/creditcrunch/post-consumerism/comment-page-1/#comment-7277</link>
		<dc:creator>nona</dc:creator>
		<pubDate>Mon, 15 Nov 2010 15:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.matthewtaylorsblog.com/?p=227#comment-7277</guid>
		<description>Have you seen What Would Jesus Buy? How does the politics or action of a Reverend Billy mesh with your ideas about post consumer oriented life?</description>
		<content:encoded><![CDATA[<p>Have you seen What Would Jesus Buy? How does the politics or action of a Reverend Billy mesh with your ideas about post consumer oriented life?</p>
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		<title>By: matthewtaylor</title>
		<link>http://www.matthewtaylorsblog.com/creditcrunch/post-consumerism/comment-page-1/#comment-1103</link>
		<dc:creator>matthewtaylor</dc:creator>
		<pubDate>Thu, 26 Feb 2009 14:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.matthewtaylorsblog.com/?p=227#comment-1103</guid>
		<description>This is fascinating Josh.

I think there are huge challenges about on-line project development and deliberation (unless it is in very specialist communities with strong peer group reinforcement). I am encouraging our networks team to put the thankless task of developing our own network platform on one side and focus much more on acting as consultants to Fellows, offering them practical advice on how to make off line and on line collaboration work. I&#039;ll tell them to read your post and explore the tools/sites you mention

Thanks again

Matthew</description>
		<content:encoded><![CDATA[<p>This is fascinating Josh.</p>
<p>I think there are huge challenges about on-line project development and deliberation (unless it is in very specialist communities with strong peer group reinforcement). I am encouraging our networks team to put the thankless task of developing our own network platform on one side and focus much more on acting as consultants to Fellows, offering them practical advice on how to make off line and on line collaboration work. I&#8217;ll tell them to read your post and explore the tools/sites you mention</p>
<p>Thanks again</p>
<p>Matthew</p>
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		<title>By: Josh W</title>
		<link>http://www.matthewtaylorsblog.com/creditcrunch/post-consumerism/comment-page-1/#comment-1083</link>
		<dc:creator>Josh W</dc:creator>
		<pubDate>Wed, 25 Feb 2009 16:10:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.matthewtaylorsblog.com/?p=227#comment-1083</guid>
		<description>If you want to see an anti-consumerist game, perhaps you should look at Little Big Planet? It has a recycled aesthetic and tries to focus on building things for other people and free shared content. Spore works in the same way, and interestingly, both have seen complaints because of the way they sacrifice depth for approachability. In effect their democratisation has had a levelling down effect because the idea was &quot;getting everyone involved&quot; and a focus on amateurism instead of spreading professional levels of skill.

This is a general problem is participatory frameworks, and it seems to require an educational component to get around it, as well as the expectation that more advanced concepts and discussions could be handled if they were put on the table in the right way. In game terms this can mean implementing more complex rule structures that can be built into the game, such as trigger logic etc.

In participatory design? Well one way is to allow the brief to expand, and to allow participants to try to solve other adjacent problems if they can get the hang of the existing ones. And providing information about required internal structure when asking for product design submissions, rather than letting people squiggle out impossible shapes and then ignoring them!

I think you were probably joking here, but who cares, there&#039;s value in this stuff anyway.</description>
		<content:encoded><![CDATA[<p>If you want to see an anti-consumerist game, perhaps you should look at Little Big Planet? It has a recycled aesthetic and tries to focus on building things for other people and free shared content. Spore works in the same way, and interestingly, both have seen complaints because of the way they sacrifice depth for approachability. In effect their democratisation has had a levelling down effect because the idea was &#8220;getting everyone involved&#8221; and a focus on amateurism instead of spreading professional levels of skill.</p>
<p>This is a general problem is participatory frameworks, and it seems to require an educational component to get around it, as well as the expectation that more advanced concepts and discussions could be handled if they were put on the table in the right way. In game terms this can mean implementing more complex rule structures that can be built into the game, such as trigger logic etc.</p>
<p>In participatory design? Well one way is to allow the brief to expand, and to allow participants to try to solve other adjacent problems if they can get the hang of the existing ones. And providing information about required internal structure when asking for product design submissions, rather than letting people squiggle out impossible shapes and then ignoring them!</p>
<p>I think you were probably joking here, but who cares, there&#8217;s value in this stuff anyway.</p>
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